Aug 16, 2010, 09:16 PM // 21:16
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#81
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Krytan Explorer
Join Date: Mar 2006
Guild: AMP
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Quote:
Originally Posted by Lanier
That doesn't make them terrible. It just means they take more skill to use effectively.
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Their old functionality was terrible...now it's a lot better. 250 AoE damage over the course of 5 seconds (through both wastrels skills) is a lot better than what could have been done before.
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Aug 17, 2010, 07:50 PM // 19:50
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#82
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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I don't get it, anet gets a lot of shit but why the hell are people complaining about this update?
It was a tiny skill update, that actually fixed a problem (second time round lol) and hasn't resulted in something broken. By anyones standards that's successful.
I'm not fanboy of anets but seriously?
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Aug 17, 2010, 09:01 PM // 21:01
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#83
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Krytan Explorer
Join Date: Mar 2006
Guild: AMP
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Quote:
Originally Posted by fowlero
I don't get it, anet gets a lot of shit but why the hell are people complaining about this update?
It was a tiny skill update, that actually fixed a problem (second time round lol) and hasn't resulted in something broken. By anyones standards that's successful.
I'm not fanboy of anets but seriously?
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Hi, this is Guild Wars Guru.
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Aug 17, 2010, 10:03 PM // 22:03
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#84
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by HigherMinion
Doesn't seem OP... Someone casts, it deactivates... All Wastrel's skills are terrible due to being so reactive.
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Diversion, Backfire, VoR etc.
Thankfully VoR is weaker when stacked and the Dom hexes aren't too common right now.
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Aug 18, 2010, 07:33 AM // 07:33
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#85
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Xenomortis
Diversion, Backfire, VoR etc.
Thankfully VoR is weaker when stacked and the Dom hexes aren't too common right now.
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I have noticed it being used in RA now, Xeno. Not actually seen any problem with it; they try to stack diversion over it, but the damage isn't even that impressive.
Because, well, it doesn't change *anything*. You have Diversion on you; you don't cast. You have Diversion on you AND a hex dealing damage, if you have a monk, it'll remove the damage and you can wait out the last second or so for Diversion to end. See? No change, nothing OP about it.
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Aug 18, 2010, 11:18 AM // 11:18
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#86
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by HigherMinion
I have noticed it being used in RA now, Xeno. Not actually seen any problem with it; they try to stack diversion over it, but the damage isn't even that impressive.
Because, well, it doesn't change *anything*. You have Diversion on you; you don't cast. You have Diversion on you AND a hex dealing damage, if you have a monk, it'll remove the damage and you can wait out the last second or so for Diversion to end. See? No change, nothing OP about it.
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The problem comes when the monk has a huge stack of hexes preventing him from casting and he used his 1-2 12 second recharge hex removals already while the opposing Mesmer spams 2 hexes that are on a three second recharge, covering all the other hexes while doing huge damage in the process.
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Aug 18, 2010, 11:39 AM // 11:39
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#87
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Life Bringing
The problem comes when the monk has a huge stack of hexes preventing him from casting and he used his 1-2 12 second recharge hex removals already while the opposing Mesmer spams 2 hexes that are on a three second recharge, covering all the other hexes while doing huge damage in the process.
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There was already that problem to begin with, which is what I meant to conclude with.
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Aug 18, 2010, 01:07 PM // 13:07
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#88
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by HigherMinion
There was already that problem to begin with, which is what I meant to conclude with.
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Wastrel's Demise further promotes hexes. Every time hex-play comes up in a big way in PvP, people complain and ANet eventually hit it.
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Aug 18, 2010, 02:31 PM // 14:31
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#89
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Krytan Explorer
Join Date: Mar 2006
Guild: AMP
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Quote:
Originally Posted by Xenomortis
Wastrel's Demise further promotes hexes. Every time hex-play comes up in a big way in PvP, people complain and ANet eventually hit it.
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If they would just make better hex removal...
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Aug 18, 2010, 02:49 PM // 14:49
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#90
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Krytan Explorer
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Quote:
Originally Posted by belshazaarswrath
If they would just make better hex removal...
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It would still be boring to play or to play against hex ways. (Passive) Hexes are a flawed mechanic and should never have been in GW in the first place.
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Aug 18, 2010, 02:56 PM // 14:56
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#91
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Krytan Explorer
Join Date: Mar 2006
Guild: AMP
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Quote:
Originally Posted by Desert Rose
It would still be boring to play or to play against hex ways. (Passive) Hexes are a flawed mechanic and should never have been in GW in the first place.
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Maybe it's not fun for you. I like it. The game would be boring without hexes if you ask me.
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Aug 18, 2010, 02:58 PM // 14:58
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#92
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Frost Gate Guardian
Join Date: Jan 2008
Profession: W/
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Quote:
Originally Posted by belshazaarswrath
If they would just make better hex removal...
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2 veils is enough against most hex teams. You only have to keep your frontline clean for 2 minutes and they wipe.
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Aug 18, 2010, 03:03 PM // 15:03
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#93
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by belshazaarswrath
If they would just make better hex removal...
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Buffing the counter doesn't fix the problem. It seldom does.
For the longer Mes and Nec hexes to work and put out meaningful pressure to get results, you need to get them to stuck and for that, you need to overload removal. This can be done until removal gets buffed to the point where all hexes get removed from play. This isn't a desirable situation and hence it would be better to not encourage or strengthen hexes than trying to increase power levels across the board.
Countering hex play doesn't usually require massive hex removals anyway. The standard GvG templates can usually cover it.
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Aug 18, 2010, 03:14 PM // 15:14
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#94
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Krytan Explorer
Join Date: Mar 2006
Guild: AMP
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Quote:
Originally Posted by Xenomortis
Buffing the counter doesn't fix the problem. It seldom does.
For the longer Mes and Nec hexes to work and put out meaningful pressure to get results, you need to get them to stuck and for that, you need to overload removal. This can be done until removal gets buffed to the point where all hexes get removed from play. This isn't a desirable situation and hence it would be better to not encourage or strengthen hexes than trying to increase power levels across the board.
Countering hex play doesn't usually require massive hex removals anyway. The standard GvG templates can usually cover it.
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Eh that makes sense. I don't GvG so I don't know anything about that. If it's really that bad I guess it should get nerfed in PvP. Leave the skills alone in PvE imo.
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Aug 18, 2010, 04:47 PM // 16:47
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#95
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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I really dont understand all this complaining. In regard to hexes, they really do add a whole new level of strategy both offensively and defensively to the game. Maybe the balance isnt perfect at the moment, but it is still fun to mess around with hexes and there is certainly no reason to say they shouldn't have been added originally. In regards to the update... i mean it seems good to me. It was just a couple of skill balances and imo, anet did a good job of balancing those two skills.
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